Uniform.Byte Struct
A uniform distribution of type System.Byte.
Namespace
RandN.Distributions
Containing Type
Uniform
Interfaces
Base Types
  • object
  • ValueType

Uniform.Byte

ValueType

object

IPortableDistribution<byte>

IDistribution<byte>

Syntax

public readonly struct Uniform.Byte : ValueType, IPortableDistribution<byte>, IDistribution<byte>

Methods

NameReturn ValueSummary
Create(byte, byte)Uniform.Byte
Creates a Uniform.Byte with an exclusive upper bound. Should not be used directly; instead, use New(byte, byte).
static
CreateInclusive(byte, byte)Uniform.Byte
Creates a Uniform.Byte with an exclusive lower bound. Should not be used directly; instead, use NewInclusive(byte, byte).
static
Sample<TRng>(TRng)byte
Samples a value from rng, blocking until a suitable value is returned.
TrySample<TRng>(TRng, byte)bool
Attempts to sample a value from rng once, returning false if the value returned is not suitable. If is returned, the value of result is unspecified.

Extension Methods

NameValueSummary
Select<byte, TResult>(Func<byte, TResult>)IDistribution<TResult>
Transforms a distribution by mapping its values using the selector provided. This method implements the "map" operator from functional programming principles.
SelectMany<byte, TIntermediate, TResult>(Func<byte, IDistribution<TIntermediate>>, Func<byte, TIntermediate, TResult>)IDistribution<TResult>
Transforms a distribution by mapping values using the selector provided to produce a new distribution, which is then sampled from.
SelectMany<byte, TResult>(Func<byte, IDistribution<TResult>>)IDistribution<TResult>
Transforms a distribution by mapping values using the selector provided to produce a new distribution, which is then sampled from. This method implements the "bind" operator from functional programming principles.